Android外文文献翻译

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1、-Android Application FundamentalsAndroid applications are written in the Java programming language. The Android SDK tools pile the codealong with any data and resource filesinto anAndroid package, an archive file with an.apksuffi*. All the code in a single.apkfile is considered to be one application

2、 and is the file that Android-powered devices use to install the application.Once installed on a device, each Android application lives in its own security sandbo*:The Android operating system is a multi-user Linu* system in which each application is a different user.By default, the system assigns e

3、ach application a unique Linu* user ID (the ID is used only by the system and is unknown to the application). The system sets permissions for all the files in an application so that only the user ID assigned to that application can access them.Each process has its own virtual machine (VM), so an app

4、lications code runs in isolation from other applications.By default, every application runs in its own Linu* process. Android starts the process when any of the applications ponents need to be e*ecuted, then shuts down the process when its no longer needed or when the system must recover memory for

5、other applications.In this way, the Android system implements theprinciple of least privilege. That is, each application, by default, has access only to the ponents that it requires to do its work and no more. This creates a very secure environment in which an application cannot access parts of the

6、system for which it is not given permission.However, there are ways for an application to share data with other applications and for an application to access system services:Its possible to arrange for two applications to share the same Linu* user ID, in which case they are able to access each other

7、s files. To conserve system resources, applications with the same user ID can also arrange to run in the same Linu* process and share the same VM (the applications must also be signed with the same certificate).An application can request permission to access device data such as the users contacts, S

8、MS messages, the mountable storage (SD card), camera, Bluetooth, and more. All application permissions must be granted by the user at install time.That covers the basics regarding how an Android application e*ists within the system. The rest of this document introduces you to:1、The core framework po

9、nents that define your application.2、The manifest file in which you declare ponents and required device features for your application.3、Resources that are separate from the application code and allow your application to gracefully optimize its behavior for a variety of device configurations. Applica

10、tion ponentsApplication ponents are the essential building blocks of an Android application. Each ponent is a different point through which the system can enter your application. Not all ponents are actual entry points for the user and some depend on each other, but each one e*ists as its own entity

11、 and plays a specific roleeach one is a unique building block that helps define your applications overall behavior.There are four different types of application ponents. Each type serves a distinct purpose and has a distinct lifecycle that defines how the ponent is created and destroyed.Here are the

12、 four types of application ponents:ActivitiesAnactivityrepresents a single screen with a user interface. For e*ample, an email application might have one activity that shows a list of new emails, another activity to pose an email, and another activity for reading emails. Although the activities work

13、 together to form a cohesive user e*perience in the email application, each one is independent of the others. As such, a different application can start any one of these activities (if the email application allows it). For e*ample, a camera application can start the activity in the email application

14、 that poses new mail, in order for the user to share a picture.An activity is implemented as a subclass ofActivityand you can learn more about it in theActivitiesdeveloper guide.ServicesAserviceis a ponent that runs in the background to perform long-running operations or to perform work for remote p

15、rocesses. A service does not provide a user interface. For e*ample, a service might play music in the background while the user is in a different application, or it might fetch data over the network without blocking user interaction with an activity. Another ponent, such as an activity, can start th

16、e service and let it run or bind to it in order to interact with it.A service is implemented as a subclass ofServiceand you can learn more about it in theServicesdeveloper guide.Content providersAcontent providermanages a shared set of application data. You can store the data in the file system, an

17、SQLite database, on the web, or any other persistent storage location your application can access. Through the content provider, other applications can query or even modify the data (if the content provider allows it). For e*ample, the Android system provides a content provider that manages the user

18、s contact information. As such, any application with the proper permissions can query part of the content provider (such asContactsContract.Data) to read and write information about a particular person.Content providers are also useful for reading and writing data that is private to your application

19、 and not shared. For e*ample, theNote Padsample application uses a content provider to save notes.A content provider is implemented as a subclass ofContentProviderand must implement a standard set of APIs that enable other applications to perform transactions. For more information, see theContent Pr

20、ovidersdeveloper guide.Broadcast receiversAbroadcast receiveris a ponent that responds to system-wide broadcast announcements. Many broadcasts originate from the systemfor e*ample, a broadcast announcing that the screen has turned off, the battery is low, or a picture was captured. Applications can

21、also initiate broadcastsfor e*ample, to let other applications know that some data has been downloaded to the device and is available for them to use. Although broadcast receivers dont display a user interface, they maycreate a status bar notificationto alert the user when a broadcast event occurs.

22、More monly, though, a broadcast receiver is just a gateway to other ponents and is intended to do a very minimal amount of work. For instance, it might initiate a service to perform some work based on the event.A broadcast receiver is implemented as a subclass ofBroadcastReceiverand each broadcast i

23、s delivered as anIntentobject. For more information, see theBroadcastReceiverclass.A unique aspect of the Android system design is that any application can start another applications ponent. For e*ample, if you want the user to capture a photo with the device camera, theres probably another applicat

24、ion that does that and your application can use it, instead of developing an activity to capture a photo yourself. You dont need to incorporate or even link to the code from the camera application. Instead, you can simply start the activity in the camera application that captures a photo. When plete

25、, the photo is even returned to your application so you can use it. To the user, it seems as if the camera is actually a part of your application.When the system starts a ponent, it starts the process for that application (if its not already running) and instantiates the classes needed for the ponen

26、t. For e*ample, if your application starts the activity in the camera application that captures a photo, that activity runs in the process that belongs to the camera application, not in your applications process. Therefore, unlike applications on most other systems, Android applications dont have a

27、single entry point (theres nomain()function, for e*ample).Because the system runs each application in a separate process with file permissions that restrict access to other applications, your application cannot directly activate a ponent from another application. The Android system, however, can. So

28、, to activate a ponent in another application, you must deliver a message to the system that specifies yourintentto start a particular ponent. The system then activates the ponent for you.Activating ponentsThree of the four ponent typesactivities, services, and broadcast receiversare activated by an

29、 asynchronous message called anintent. Intents bind individual ponents to each other at runtime (you can think of them as the messengers that request an action from other ponents), whether the ponent belongs to your application or another.An intent is created with anIntentobject, which defines a mes

30、sage to activate either a specific ponent or a specifictypeof ponentan intent can be either e*plicit or implicit, respectively.For activities and services, an intent defines the action to perform (for e*ample, to view or send something) and may specify the URI of the data to act on (among other thin

31、gs that the ponent being started might need to know). For e*ample, an intent might convey a request for an activity to show an image or to open a web page. In some cases, you can start an activity to receive a result, in which case, the activity also returns the result in anIntent(for e*ample, you c

32、an issue an intent to let the user pick a personal contact and have it returned to youthe return intent includes a URI pointing to the chosen contact).For broadcast receivers, the intent simply defines the announcement being broadcast (for e*ample, a broadcast to indicate the device battery is low i

33、ncludes only a known action string that indicates battery is low).The other ponent type, content provider, is not activated by intents. Rather, it is activated when targeted by a request from aContentResolver. The content resolver handles all direct transactions with the content provider so that the

34、 ponent thats performing transactions with the provider doesnt need to and instead calls methods on theContentResolverobject. This leaves a layer of abstraction between the content provider and the ponent requesting information (for security).There are separate methods for activating each type of po

35、nent:You can start an activity (or give it something new to do) by passing anIntenttostartActivity()orstartActivityForResult()(when you want the activity to return a result).You can start a service (or give new instructions to an ongoing service) by passing anIntenttostartService(). Or you can bind

36、to the service by passing anIntenttobindService().You can initiate a broadcast by passing anIntentto methods likesendBroadcast(),sendOrderedBroadcast(), orsendStickyBroadcast().You can perform a query to a content provider by callingquery()on aContentResolver.For more information about using intents

37、, see theIntents and Intent Filtersdocument. More information about activating specific ponents is also provided in the following documents:Activities,Services,BroadcastReceiverandContent Providers. Declaring ponentsThe primary task of the manifest is to inform the system about the applications pone

38、nts. For e*ample, a manifest file can declare an activity as follows: . In theelement, theandroid:iconattribute points to resources for an icon that identifies the application.In theelement, theandroid:nameattribute specifies the fully qualified class name of theActivitysubclass and theandroid:label

39、attributes specifies a string to use as the user-visible label for the activity.You must declare all application ponents this way:1、elements for activities2、elements for services3、elements for broadcast receivers4、elements for content providersActivities, services, and content providers that you inc

40、lude in your source but do not declare in the manifest are not visible to the system and, consequently, can never run. However, broadcast receivers can be either declared in the manifest or created dynamically in code (asBroadcastReceiverobjects) and registered with the system by callingregisterRece

41、iver().Declaring ponent capabilitiesAs discussed above, inActivating ponents, you can use anIntentto start activities, services, and broadcast receivers. You can do so by e*plicitly naming the target ponent (using the ponent class name) in the intent. However, the real power of intents lies in the c

42、oncept of intent actions. With intent actions, you simply describe the type of action you want to perform (and optionally, the data upon which youd like to perform the action) and allow the system to find a ponent on the device that can perform the action and start it. If there are multiple ponents

43、that can perform the action described by the intent, then the user selects which one to use.The way the system identifies the ponents that can respond to an intent is by paring the intent received to theintent filtersprovided in the manifest file of other applications on the device.When you declare

44、a ponent in your applications manifest, you can optionally include intent filters that declare the capabilities of the ponent so it can respond to intents from other applications. You can declare an intent filter for your ponent by adding anelement as a child of the ponents declaration element.For e

45、*ample, an email application with an activity for posing a new email might declare an intent filter in its manifest entry to respond to send intents (in order to send email). An activity in your application can then create an intent with the “send” action(ACTION_SEND), which the system matches to th

46、e email applications “send” activity and launches it when you invoke the intent withstartActivity().For more about creating intent filters, see theIntents and Intent Filtersdocument.Declaring application requirementsThere are a variety of devices powered by Android and not all of them provide the sa

47、me features and capabilities. In order to prevent your application from being installed on devices that lack features needed by your application, its important that you clearly define a profile for the types of devices your application supports by declaring device and software requirements in your m

48、anifest file. Most of these declarations are informational only and the system does not read them, but e*ternal services such as Google Play do read them in order to provide filtering for users when they search for applications from their device.For e*ample, if your application requires a camera and

49、 uses APIs introduced in Android2.1 (API Level7), you should declare these as requirements in your manifest file. That way, devices that donothave a camera and have an Android versionlowerthan 2.1 cannot install your application from Google Play.However, you can also declare that your application us

50、es the camera, but does notrequireit. In that case, your application must perform a check at runtime to determine if the device has a camera and disable any features that use the camera if one is not available.Here are some of the important device characteristics that you should consider as you desi

51、gn and develop your application:Screen size and densityIn order to categorize devices by their screen type, Android defines two characteristics for each device: screen size (the physical dimensions of the screen) and screen density (the physical density of the pi*els on the screen, or dpidots per in

52、ch). To simplify all the different types of screen configurations, the Android system generalizes them into select groups that make them easier to target.The screen sizes are: small, normal, large, and e*tra large.The screen densities are: low density, medium density, high density, and e*tra high de

53、nsity.By default, your application is patible with all screen sizes and densities, because the Android system makes the appropriate adjustments to your UI layout and image resources. However, you should create specialized layouts for certain screen sizes and provide specialized images for certain de

54、nsities, using alternative layout resources, and by declaring in your manifest e*actly which screen sizes your application supports with theelement.For more information, see theSupporting Multiple Screensdocument.Input configurationsMany devices provide a different type of user input mechanism, such

55、 as a hardware keyboard, a trackball, or a five-way navigation pad. If your application requires a particular kind of input hardware, then you should declare it in your manifest with theelement. However, it is rare that an application should require a certain input configuration.Device featuresThere

56、 are many hardware and software features that may or may not e*ist on a given Android-powered device, such as a camera, a light sensor, bluetooth, a certain version of OpenGL, or the fidelity of the touchscreen. You should never assume that a certain feature is available on all Android-powered devic

57、es (other than the availability of the standard Android library), soyoushould declare any features used by your application with theelement.Platform VersionDifferent Android-powered devices often run different versions of the Android platform, such as Android 1.6 or Android 2.3. Each successive vers

58、ion often includes additional APIs not available in the previous version. In order to indicate which set of APIs are available, each platform version specifies anAPI Level(for e*ample, Android 1.0 is API Level 1 and Android 2.3 is API Level 9). If you use any APIs that were added to the platform aft

59、er version 1.0, you should declare the minimum API Level in which those APIs were introduced using theelement.Its important that you declare all such requirements for your application, because, when you distribute your application on Google Play, the store uses these declarations to filter which app

60、lications are available on each device. As such, your application should be available only to devices that meet all your application requirements.For more information about how Google Play filters applications based on these (and other) requirements, see theFilters on Google Playdocument.Application

61、 ResourcesAn Android application is posed of more than just codeit requires resources that are separate from the source code, such as images, audio files, and anything relating to the visual presentation of the application. For e*ample, you should define animations, menus, styles, colors, and the la

62、yout of activity user interfaces with *ML files. Using application resources makes it easy to update various characteristics of your application without modifying code andby providing sets of alternative resourcesenables you to optimize your application for a variety of device configurations (such a

63、s different languages and screen sizes).For every resource that you include in your Android project, the SDK build tools define a unique integer ID, which you can use to reference the resource from your application code or from other resources defined in *ML. For e*ample, if your application contain

64、s an image file namedlogo.png(saved in theres/drawable/directory), the SDK tools generate a resource IDnamedR.drawable.logo, which you can use to reference the image and insert it in your user interface.One of the most important aspects of providing resources separate from your source code is the ability for you to provide alternative resources for different device configurati

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