电子音乐盒的设计.

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1、电子音乐盒的设计电子线路实现电子音乐盒的设计电线路实现训练 一、设计任务1二、方案与论证1三、系统硬件设计1(一)系统总框图1(二)器件选择1单片机的选择1LCD1602简介2(三)原理图设计2晶振电路2复位电路2四、系统软件设计5主程序流程图5音乐播放程序流程图7五、总结与展望9六、参考文献10附录一; 系统总电路10附录二:源代码10一、设计任务 n 查阅资料,了解单片机控制单音喇叭发声原理;n 设计基于单片机的电子音乐盒;n 通过按钮可选择不同的音乐;n 其他功能(创新部分);n 画出完整的电路原理图(包含电源部分)和PCB板图。二、方案与论证(1) 利用I/O口产生一定频率的方波,驱动

2、蜂鸣器,发出不同的音调,从而演乐曲(内存四首乐曲);(2) 用LCD显示歌曲序号和歌曲名字;(3) 通过功能键进行选择歌曲和暂停的操作。三、系统硬件设计(一)系统总框图图1 总体方案图(二)器件选择单片机的选择采用ATMEL公司生产的AT89C51单片机作为电子音乐盒的核心部件,AT89C51是美国ATMEL公司生产的低电压,高性能CMOS8位单片机,片内含4k bytes的可反复擦写的只读程序存储器(PEROM)和128 bytes的随机存取数据存储器(RAM),器件采用ATMEL公司的高密度、非易失性存储技术生产,兼容标准MCS-51指令系统,片内置通用8位中央处理器(CPU)和Flash

3、存储单元,功能强大AT89C51单片机可提供许多高性价比的应用场合,可灵活应用于各种控制领域。LCD1602简介LCD液晶显示的原理是利用液晶的物理特性,通过电压对其显示区域进行控制,有电就有显示,这样即可以显示出图形。液晶显示器具有厚度薄、适用于大规模集成电路直接驱动、易于实现全彩色显示的特点,目前已经被广泛应用在便携式电脑、数字摄像机、PDA移动通信工具等众多领域。(三)原理图设计晶振电路单片机需要一个时间基准来为各种操作提供秩序,此电路叫时钟电路,采用不同的接线方式可以获得不同时钟电路,有内部时钟电路和外部时钟电路,外部时钟电路会使电路复杂,故采用的是内部时钟电路。时钟电路在单片机的外部

4、通过XTAL1,XTAL2这两个引脚跨接晶体振荡器和微调电容,构成稳定的自激振荡器.本系统采用的为12MHz的晶振,一个机器周期为1us,C1,C2为30uF。复位电路复位电路的基本功能是:系统上电时提供复位信号,直至系统电源稳定后,撤销复位信号。为可靠起见,电源稳定后还要经一定的延时才撤销复位信号,以防电源开关或电源插头分-合过程中引起的抖动而影响复位。复位电路分为上电自动复位和按键手动复位,如图2所示。RST引脚是复位信号的输入端,复位信号是高电平有效.这次采用的是手动复位,复位通过电容C3,C4和电阻R1,R2来实现,按键手动复位是图中复位键来实现的。图 2 晶振与复位电路键盘部分键盘是

5、由一组按压式或触摸式开关构成的阵列,是一种常用的输入设备。键盘可分为编码式键盘和非编码式键盘两种。1.编码键盘通过硬件电路产生被按按键的键码,这种键盘所需程序简单,但硬件电路复杂、价格昂贵通常不被单片机系统采用。2.非编码键盘常用一些按键排列成行列矩阵,其硬件逻辑与按键编码不存在严格的对应关系,而要由所用的程序来决定。非编码键盘的硬件接口简单,但是要占用较多的CPU时间,通常采用可编程键盘管理芯片来克服这个缺点。本设计使用两种按键,一种是按键式非编码键盘和轻触式非编码开关。图 3 键盘电路 显示电路LCD的8根数据线与P1口相连,RS为寄存器选择,高电平时选择数据寄存器、低电平时选择指令寄存器

6、。R/W为读写信号线,RS与P2.0相连,由P2.0控制LCD的写指令或写数据操作。R/W与P2.1相连,由P2.1决定是读操作还是写操作。E端为使能端,当E端由高电平跳变成低电平时,液晶模块执行命令。E端与P2.2相连。图4 LCD显示电路蜂鸣器部分一般所指的蜂鸣器是以压电陶瓷为主要元件的。压电陶瓷是一类有将压力与电流相互转换能力的特殊陶瓷。这种能力缘于其特殊的晶体结构。当压电陶瓷在一定方向上受到一个压力使其晶体结构发生形变时,它就会在内部产生一个电流,并且电流的变化与压力的变化密切相关。反之亦然。所以利用这一特性,在压电陶瓷上通过一定频率的电流,就会引起压电陶瓷微小形变,这一形变带动空气发

7、生振动,如果频率适当,就可以被人耳所听见,也就是产生了蜂鸣声。由于蜂鸣器的工作电流一般比较大,以致于单片机的I/O 口是无法直接驱动的,所以要利用放大电路来驱动,一般使用三极管来放大电流就可以了。图5 蜂鸣器电路四、系统软件设计主程序流程图图 6 主程序流程图主程序:void main()uint i;k=8;init(); for(i=0;i15;i+) WriteData(tabi);/LCD写数据函数写第一行 mydelay(50); mydelay(1000); WriteCMD(0x80+0x40+2);/将指针设到第二行空两字符 for(i=0;i6;i+) WriteData(t

8、ab1i); mydelay(50); InitialSound();/发音初始化程序while(1) Getch();/扫描键盘,获得键值 if(k=0)/若键值为0 uint i; init(); for(i=0;i10;i+) WriteData(tab2i);/写第一首歌序号 mydelay(50); mydelay(1000); WriteCMD(0x80+0x40);/转到第二行 for(i=0;i9;i+) WriteData(tab3i);/写歌名 mydelay(50); Play(Music_Girl,0,3,360);/播放第一首歌 Delay1ms(500);break

9、; else if (k=1) /若键值为1uint i; init(); for(i=0;i11;i+) WriteData(tab4i); /写第二首歌序号 mydelay(50); mydelay(1000); WriteCMD(0x80+0x40); /转到第二行 for(i=0;i11;i+) WriteData(tab5i); /写歌名 mydelay(50); Play(Music_Jingle,0,3,360); /播放第二首歌Delay1ms(500);break; else if (k=2) /若键值为2uint i; init(); for(i=0;i10;i+) Wri

10、teData(tab6i); /写第三首歌序号 mydelay(50); mydelay(1000); /WriteCMD(0x01); WriteCMD(0x80+0x40); /转到第二行 for(i=0;i6;i+) WriteData(tab7i); /写歌名 mydelay(50); Play(Music_Two,0,3,360); /播放第三首歌Delay1ms(500);break; else if (k=3) /若键值为3uint i; init(); for(i=0;i10;i+) WriteData(tab8i); /写第四首歌序号 mydelay(50); mydelay

11、(1000);WriteCMD(0x80+0x40); /转到第二行 for(i=0;i6;i+) WriteData(tab9i); /写歌名 mydelay(50); Play(Music_Four,0,3,360); /播放第三首歌Delay1ms(500);break;音乐播放程序流程图图7 音乐播放程序流程图音乐播放程序:void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)unsigned int NewFreTab12;/新的频率表unsigned

12、char i,j;unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;for(i=0;i 11)j = j-12;NewFreTabi = FreTabj*2;elseNewFreTabi = FreTabj;if(Octachord = 1)NewFreTabi=2;else if(Octachord = 3)NewFreTabi=2;SoundLength = 0;while(SoundSound

13、Length != 0x00)/计算歌曲长度SoundLength+=2;Point = 0;Tone = SoundPoint;Length = SoundPoint+1; / 读出第一个音符和它时时值LDiv0 = 12000/Speed;/ 算出1分音符的长度(几个10ms) LDiv4 = LDiv0/4; / 算出4分音符的长度 LDiv4 = LDiv4-LDiv4*SOUND_SPACE; / 普通音最长间隔标准 TR0 = 0;TR1 = 1;while(Point = 2; /低音 if (SM=3) CurrentFre = 2; /高音Temp_T = 65536-(50

14、000/CurrentFre)*10/(12000000/SYSTEM_OSC);/计算计数器初值Sound_Temp_TH0 = Temp_T/256; Sound_Temp_TL0 = Temp_T%256; TH0 = Sound_Temp_TH0; TL0 = Sound_Temp_TL0 + 12; /加12是对中断延时的补偿 SLen=LengthTabLength%10; /算出是几分音符XG=Length/10%10; /算出音符类型(0普通1连音2顿音) FD=Length/100;LDiv=LDiv0/SLen; /算出连音音符演奏的长度(多少个10ms)if (FD=1)

15、 LDiv=LDiv+LDiv/2;if(XG!=1)if(XG=0) /算出普通音符的演奏长度 if (SLen0;i-) /发规定长度的音 while(TF1=0);TH1 = Sound_Temp_TH1;TL1 = Sound_Temp_TL1;TF1=0;if(LDiv2!=0)TR0=0; BeepIO=0;for(i=LDiv2;i0;i-) /音符间的间隔while(TF1=0);TH1 = Sound_Temp_TH1;TL1 = Sound_Temp_TL1;TF1=0;Point+=2; Tone=SoundPoint;Length=SoundPoint+1;BeepIO

16、 = 0;五、总结与展望回想起此次课题设计的过程,从选题到编程,从理论到实践,在近两周的日子里,我们组花了很多的心血,当然这一切都在最后得到了回报,从中学到很多的东西,不但巩固了以前所学过的知识,而且对单片机原理课外知识也得到了拓展。缺乏锻炼,感觉有点难,不过这些在今后的职业生涯中应该会经常用到,所以要加强练习,这个音乐盒还不够完美,还有待改善。希望今后要更加的努力,多练,多看,多问。六、参考文献1 阎石.数字电子技术基础(第四版)M.高等教育出版社.1998.112 张毅刚等.MCS-51单片机应用设计.哈尔滨工业电子出版社,19963 何立民.单片机应用技术选编.北京航空航天大学出版社,2

17、0004 张友德等.单片微型机原理应用与实验,复旦大学出版社,19965 邬宽明.单片机外围器件实用手册.北京航空航天大学出版社,1998附录一; 系统总电路附录二:源代码/键盘扫描头文件:#ifndef _key_H_#define _key_H_#define uchar unsigned charuchar k;void delay1(void) /延时程序 uchar i,j; for(i=20;i0;i-) for(j=248;j0;j-); void Getch ( ) uchar X,Y,Z;P1=0xff;P1=0xf3; /先对P0置数 行扫描if(P1!=0xf3) /判断

18、是否有键按下delay1(); /延时,软件去干扰 if(P1!=0xf3) /确认按键按下X = P3; X=P1; /保存行扫描时有键按下时状态P1=0xfc; /列扫描Y=P1; /保存列扫描时有键按下时状态 Z=X|Y; /取出键值switch ( Z ) /判断键值(那一个键按下)case 0xf9: k=0; break; /对键值赋值case 0xf5: k=1; break; case 0xfa: k=2; break; case 0xf6: k=3; break; /LCD显示头文件#ifndef _lcdshow_H_#define _lcdshow_H_#define u

19、char unsigned char#define uint unsigned int#define LCDPORT P0uchar code tab=Press key;uchar code tab1=Select song;uchar code tab2=First Song ;uchar code tab3=butterfly;uchar code tab4=Second Song;uchar code tab5=Jingle bell ;uchar code tab6=Third Song ;uchar code tab7=Yesterday;uchar code tab8=Forth

20、 Song ;uchar code tab9=Youth League;sbit LCDE=P22;sbit LCDRW=P21;sbit LCDRS=P20;void Delay() uint uiCount; for(uiCount=0;uiCount0;i-) for(j=255;j0;j-);/发声头文件:#ifndef _SOUNDPLAY_H_#define _SOUNDPLAY_H_#define SYSTEM_OSC 12000000/定义晶振频率12000000HZ#define SOUND_SPACE 4/5 /定义普通音符演奏的长度分率,/每4分音符间隔sbit Beep

21、IO = P37;/定义输出管脚sbitK1=P17;unsigned int code FreTab12 = 262,277,294,311,330,349,369,392,415,440,466,494 ; /原始频率表unsigned char code SignTab7 = 0,2,4,5,7,9,11 ; /17在频率表中的位置unsigned char code LengthTab7= 1,2,4,8,16,32,64 ;unsigned char Sound_Temp_TH0,Sound_Temp_TL0;/音符定时器初值暂存 unsigned char Sound_Temp_T

22、H1,Sound_Temp_TL1;/音长定时器初值暂存void InitialSound(void)BeepIO = 0;Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256;/ 计算TL1应装入的初值 (10ms的初装值)Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256;/ 计算TH1应装入的初值 TH1 = Sound_Temp_TH1;TL1 = Sound_Temp_TL1;TMOD |= 0x11;ET0 = 1;ET1 = 0;TR0 = 0;TR1 = 0;EA = 1;void Bee

23、pTimer0(void) interrupt 1/音符发生中断BeepIO = !BeepIO;TH0 = Sound_Temp_TH0; TL0 = Sound_Temp_TL0;void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)unsigned int NewFreTab12;/新的频率表unsigned char i,j;unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,

24、SoundLength;unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;for(i=0;i 11)j = j-12;NewFreTabi = FreTabj*2;elseNewFreTabi = FreTabj;if(Octachord = 1)NewFreTabi=2;else if(Octachord = 3)NewFreTabi=2;SoundLength = 0;while(SoundSoundLength != 0x00)/计算歌曲长度SoundLength+=2;Point = 0;Tone = SoundPoint;Length = S

25、oundPoint+1; / 读出第一个音符和它时时值LDiv0 = 12000/Speed;/ 算出1分音符的长度(几个10ms) LDiv4 = LDiv0/4; / 算出4分音符的长度 LDiv4 = LDiv4-LDiv4*SOUND_SPACE; / 普通音最长间隔标准 TR0 = 0;TR1 = 1;while(Point = 2; /低音 if (SM=3) CurrentFre = 2; /高音Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);/计算计数器初值Sound_Temp_TH0 = Temp_T/25

26、6; Sound_Temp_TL0 = Temp_T%256; TH0 = Sound_Temp_TH0; TL0 = Sound_Temp_TL0 + 12; /加12是对中断延时的补偿 SLen=LengthTabLength%10; /算出是几分音符XG=Length/10%10; /算出音符类型(0普通1连音2顿音) FD=Length/100;LDiv=LDiv0/SLen; /算出连音音符演奏的长度(多少个10ms)if (FD=1) LDiv=LDiv+LDiv/2;if(XG!=1)if(XG=0) /算出普通音符的演奏长度 if (SLen0;i-) /发规定长度的音 whi

27、le(TF1=0);TH1 = Sound_Temp_TH1;TL1 = Sound_Temp_TL1;TF1=0;if(LDiv2!=0)TR0=0; BeepIO=0;for(i=LDiv2;i0;i-) /音符间的间隔while(TF1=0);TH1 = Sound_Temp_TH1;TL1 = Sound_Temp_TL1;TF1=0;Point+=2; Tone=SoundPoint;Length=SoundPoint+1;BeepIO = 0;#endif/音符代码:/梁祝unsigned char code Music_Girl= 0x1B,0x02, 0x1A,0x02, 0x

28、1B,0x02, 0x19,0x66, 0x1A,0x03, 0x18,0x02, 0x17,0x02, 0x16,0x0D, 0x17,0x03, 0x18,0x0D, 0x17,0x03, 0x19,0x66, 0x17,0x03, 0x16,0x0D, 0x17,0x03, 0x19,0x0D, 0x16,0x03, 0x17,0x0D, 0x18,0x03, 0x17,0x0D,0x16,0x03, 0x15,0x00, 0x19,0x02, 0x11,0x02, 0x16,0x02,0x10,0x02, 0x15,0x02, 0x0F,0x00, 0x10,0x03, 0x15,0x

29、03,0x0F,0x00, 0x0D,0x01, 0x0F,0x66, 0x10,0x03, 0x15,0x66,0x16,0x03, 0x10,0x0D, 0x15,0x03, 0x0F,0x03, 0x19,0x66,0x1F,0x03, 0x1A,0x0D, 0x19,0x03, 0x17,0x03, 0x19,0x03,0x16,0x00, 0x16,0x66, 0x17,0x03, 0x11,0x0C, 0x10,0x02,0x19,0x66, 0x10,0x03, 0x15,0x02, 0x16,0x02, 0x0D,0x02, 0x15,0x02, 0x10,0x0D, 0x0F

30、,0x03, 0x10,0x0D, 0x15,0x03, 0x0F,0x00, 0x17,0x66, 0x19,0x03, 0x11,0x02, 0x16,0x02,0x10,0x0D, 0x15,0x03, 0x0F,0x15, 0x0D,0x03, 0x0F,0x02,0x0D,0x03, 0x0F,0x0D, 0x10,0x03, 0x11,0x0D, 0x16,0x03, 0x10,0x00, 0x0F,0x0D, 0x10,0x03, 0x15,0x66, 0x16,0x03, 0x19,0x02, 0x17,0x02, 0x16,0x02, 0x17,0x0D, 0x16,0x03

31、, 0x15,0x02, 0x10,0x0D, 0x0F,0x03, 0x0D,0x01, 0x15,0x01,0x10,0x03, 0x15,0x04, 0x10,0x0D, 0x0F,0x03, 0x0D,0x0D,0x0F,0x03, 0x10,0x0D, 0x15,0x03, 0x0F,0x00, 0x17,0x0D,0x19,0x03, 0x16,0x0D, 0x17,0x03, 0x16,0x0D, 0x15,0x03, 0x11,0x02, 0x10,0x02, 0x0F,0x00, 0x00,0x00 ;/铃儿响叮当unsigned char code Music_Jingle

32、= 0x0F,0x03, 0x0F,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x03,0x0F,0x66, 0x19,0x04, 0x19,0x04, 0x0F,0x03, 0x17,0x03,0x16,0x03, 0x15,0x03, 0x10,0x02, 0x10,0x03, 0x10,0x03,0x18,0x03, 0x17,0x03, 0x16,0x03, 0x10,0x66, 0x10,0x03,0x19,0x03, 0x19,0x03, 0x18,0x03, 0x16,0x03, 0x17,0x02,0x15,0x03, 0x0F,0x03, 0x0F,0

33、x03, 0x17,0x03, 0x16,0x03,0x15,0x03, 0x0F,0x66, 0x0F,0x03, 0x0F,0x03, 0x17,0x03,0x16,0x03, 0x15,0x03, 0x10,0x66, 0x10,0x03, 0x10,0x03,0x18,0x03, 0x17,0x03, 0x16,0x03, 0x19,0x03, 0x19,0x03,0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x18,0x03,0x16,0x03, 0x15,0x66, 0x17,0x03, 0x17,0x03, 0x17,0x02,0x17

34、,0x03, 0x17,0x03, 0x17,0x02, 0x17,0x03, 0x19,0x03,0x15,0x03, 0x16,0x03, 0x17,0x01, 0x18,0x03, 0x18,0x03,0x18,0x67, 0x18,0x04, 0x18,0x03, 0x17,0x03, 0x17,0x03,0x17,0x04, 0x17,0x04, 0x17,0x03, 0x16,0x03, 0x16,0x03,0x15,0x03, 0x16,0x03, 0x19,0x66, 0x19,0x03, 0x19,0x03,0x18,0x03, 0x16,0x03, 0x15,0x02, 0

35、x00,0x00 ;/unsigned char code Music_Two = 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03,0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03

36、, 0x15,0x01,0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01,0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,0x10,0x0E, 0x15,0x

37、04, 0x0F,0x01, 0x17,0x03, 0x19,0x03,0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01,0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00,0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03,0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16

38、,0x03,0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03,0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03,0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03,0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E,0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E,0x1B,0x04, 0x1A,0x03, 0x

39、19,0x03, 0x17,0x03, 0x16,0x03,0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03,0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03,0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03,0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02,0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01,

40、0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03,0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02,0x10,0x03, 0x15,0x00, 0x00,0x0

41、0 ;unsigned char code Music_Yesterday=0x15,0x03, 0x15,0x03, 0x16,0x03, 0x17,0x02, 0x19,0x02,0x19,0x03, 0x17,0x03, 0x19,0x03, 0x17,0x03, 0x1A,0x02,0x19,0x66, 0x17,0x02, 0x17,0x03, 0x19,0x03, 0x1A,0x02,0x16,0x02, 0x17,0x03, 0x19,0x02, 0x1A,0x15, 0x17,0x03,0x19,0x03, 0x1A,0x02, 0x21,0x02, 0x20,0x03, 0x

42、1F,0x02,0x1B,0x03, 0x1B,0x66, 0x19,0x03, 0x17,0x03, 0x19,0x02,0x17,0x02, 0x16,0x14, 0x15,0x03, 0x15,0x03, 0x16,0x03,0x17,0x03, 0x19,0x02, 0x19,0x03, 0x19,0x03, 0x17,0x03,0x19,0x03, 0x17,0x03, 0x1A,0x03, 0x19,0x02, 0x17,0x03,0x17,0x02, 0x17,0x03, 0x19,0x03, 0x1A,0x02, 0x1B,0x02,0x17,0x03, 0x19,0x02,

43、0x1A,0x03, 0x1A,0x01, 0x1B,0x02,0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1A,0x66, 0x1B,0x03,0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x02, 0x1A,0x66,0x1A,0x03, 0x1B,0x03, 0x1F,0x02, 0x1F,0x02, 0x1A,0x03,0x1F,0x02, 0x20,0x03, 0x20,0x16, 0x1F,0x02, 0x20,0x02,0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x02, 0x20,0x0

44、3,0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x03, 0x1A,0x66,0x17,0x03, 0x19,0x03, 0x19,0x14, 0x1F,0x03, 0x20,0x03,0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x02,0x20,0x03, 0x1F,0x03, 0x1F,0x03, 0x1B,0x03, 0x1A,0x66,0x17,0x03, 0x19,0x03, 0x19,0x14, 0x1A,0x03, 0x1B,0x03,0x1F,0x03, 0x1B,0x03, 0x1F,0

45、x03, 0x1B,0x03, 0x1F,0x03,0x20,0x66, 0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x02,0x1F,0x03, 0x20,0x66, 0x1F,0x03, 0x20,0x03, 0x21,0x02,0x21,0x02, 0x20,0x03, 0x1F,0x02, 0x1A,0x03, 0x1A,0x02,0x17,0x02, 0x17,0x03, 0x1A,0x03, 0x17,0x03, 0x19,0x03,0x19,0x14, 0x17,0x03, 0x17,0x03, 0x16,0x04, 0x15,0x04,0x15

46、,0x03, 0x16,0x03, 0x17,0x01, 0x17,0x03, 0x18,0x02,0x16,0x03, 0x16,0x14, 0x17,0x03, 0x17,0x03, 0x17,0x03,0x18,0x02, 0x16,0x03, 0x16,0x16, 0x15,0x03, 0x16,0x03,0x17,0x03, 0x16,0x01, 0x1F,0x02, 0x20,0x02, 0x21,0x03,0x21,0x03, 0x21,0x03, 0x21,0x02, 0x20,0x03, 0x1F,0x03,0x1B,0x03, 0x1F,0x03, 0x1B,0x03, 0x1A,0x03, 0x1A,0x02,0x17,0x03, 0x19,0x03, 0x19,0x14, 0x1F,0x02, 0x20,0x02,0x21,0x03, 0x21,0x03, 0x21,0x03, 0x21,0x66, 0x20,0x03,0x1F,0x03, 0x1B,0x03, 0x1F,0x03, 0x1B,0x03, 0x1A,0x66,0x17,0x03, 0x19,0x03, 0x19,0x00, 0x00,0x017

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